Audaspace  1.3.0
A high level audio library.
JackSynchronizer.h
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16 
17 #pragma once
18 
19 #ifdef JACK_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include "devices/ISynchronizer.h"
30 
32 
33 class JackDevice;
34 
39 {
40 private:
42  JackDevice* m_device;
43 
44 public:
50 
51  virtual void seek(std::shared_ptr<IHandle> handle, float time);
52  virtual float getPosition(std::shared_ptr<IHandle> handle);
53  virtual void play();
54  virtual void stop();
55  virtual void setSyncCallback(syncFunction function, void* data);
56  virtual int isPlaying();
57 };
58 
virtual void stop()=0
Stops the synchronizer playback.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
virtual float getPosition(std::shared_ptr< IHandle > handle)=0
Retrieves the position of the synchronizer.
The ISynchronizer interface.
This device plays back through JACK.
Definition: JackDevice.h:44
This class is a Synchronizer implementation using JACK Transport.
Definition: JackSynchronizer.h:38
virtual int isPlaying()=0
Retrieves whether the synchronizer is playing back.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual void seek(std::shared_ptr< IHandle > handle, float time)=0
Sets the playback position of a handle and the synchronizer to a specific time.
virtual void play()=0
Starts the synchronizer playback.
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
virtual void setSyncCallback(syncFunction function, void *data)=0
Sets the callback function that is called when a synchronization event happens.