2.4.2
  - fix for extraction on ARM64
  - When OpenGL is unchecked, also uncheck UI scaling as it implies OpenGL
  - Demolition range of goblin/gnome sappers increased by one
  - The ogre mage's runes spell can no longer be placed directly on buildings as attack
  - The shortcut for the Eye of Killrog is now "E"
  - ToD human level 13 now decreases the health of Lothar's troops making their rescue impossible without cheating
  - Enable sounds for research completed
  - Change sound for human completed buildings to the peasant's "job's done"
  - Copy the MIDI soundfont to the local Wargus directory to make midi music work
  - ToD human level 10 now correctly makes the prisoners into Minutemen rather than Peasants
  - Fixed ToD orc level 8 crash when AI tried to research a non-existing 3rd catapult upgrade
  - Fix a buffer overflow that could occur
  - Switched from ffmpeg2theora to vanilla ffmpeg due to file import/conversion issues
  - Add support for advertising and joining games on a metaserver
  - Allow selecting the number of AI players in multiplayer games
  - Support new launcher-based extraction from Stratagus 2.4.2
  - Provide a separate launcher for Aleona's Tales
  - Support Battle.NET edition on OS X, linux, windows 8.1
  - Bundle a selection of libretro shaders
  - Add a preference to store the active shader, if the user selected one
  - Add shader shortcut to help

2.4.1
  - Compatibility with Stratagus 2.4.1
  - Updated installers for debian, windows, mac os x
  - Remove remaining maemo support code
  - Features
    - Support lua checksums and add proper error message for multiplayer
    - Make barracks selectable by rectangle
    - Commandline arguments can be passed to directly start or join multiplayer games
  - Bugfixes
    - Network desyncing
    - All buttons now emit click sounds
    - Sapper demolition range increased to behave as in original game
    - Main menu music should now be correct for all supported versions
    - Remove colorcycled border
    - Disable diplomacy checkboxes for computer players
    - Remove unfinished metaserver menu
    - ToD Human mission 4 now rescues rangers, not archers

2.4.0
  - Compatability with Stratagus 2.4
  - Updates to Timeless Tales and Frontier Force
  - Move to Github

2.3.0
  - Game
   - Merge Wargus with Aleona's Tales (if you don't have WC2 data, wargus will install AT data)
   - Support for custom game types.
   - Skirmish Modern setup screen from Doom Wars (custom colors, races, teams, AI scripts for each player)
   - Custom campaign support
   - Mod support
   - All WC2 campaigns now have unique AI scripts (similar to original ones)
   - 5 difficulty levels for campaigns (affect AI aggressiveness)
   - Added Russian translation (based on SPK translation)
   - Support for MIDI playback using FluidSynth library (and so support for custom SF2 soundfonts)
   - Imported some changes from Andrettin's WIP project
   - Result screen similar to original WC2
   - New FtM 2014 game mode (with tutorial campaigns)
   - Many improvements to the user interface: button popups, network setup, UI elements, preferences menu and a lot more.
   - ColorCycle by Tileset (patch from DinkyDyeAussie)
   - Added Frontier Force Mission 5
   - Added Tales Campaign Mission 7
   - Added town hall, lumber mill, refinery resource info on panel
   - Added icon shifting on click
   - Increased maximum game speed to 90
   - Added autocast and ai-cast information to spells (now Death Knights are able to cast Death Coil)
   - Mine low resources notifications
  - Wartool
   - Support extraction from WC2 BNE disc
   - Support extraction from Russian SPK discs (both original and expansion)
  - Bugfixes
   - Fix catapult property to allow transporter to transport catapult. - bug #1155799
   - Fix playerCount calculation in multiplayer. - bug #225514
   - Add equivalence for some missing units (farm and goblin sapper) - bug #1197963
   - Fixed Unholy Armor spell: how it works like in original WC2, also added autocast info - bug #1171017
   - Fixed incorrect critter names - bug #1196860
   - Fixed cheats - bug #1162392
   - Fixed Cho'gall spells - bug #1022645
   - Fixed bug with Fog of War disabling - bug #902658
   - Fix speed of dragon with Haste Patch from vota (rocadeier)
   - Correct handling of infopanel.png

2.2.7
 - Fixed bugs
   - Link wargus executable directly with X11 library - bug #908789
   - Fixed Debian installation - bug #909017
   - Show enemy unit levels - bug #817753
   - Fix typo by replacing 'stronghol' by 'stronghold' - bug #992273
   - Added slider for configuring mouse scroll speed to options menu - bug #817089
   - Do not overwrite CMAKE_EXE_LINKER_FLAGS, make install paths configurable - bug #1005271
   - Wartool - do not crash if Warcraft WAR archives are corrupted or incomplete - bug #998584
   - Generating User Preferences file - bug #1015938
   - Fixed compilation on more platforms
   - Fixed other problems

2.2.6
 - Game
   - Show error box if saving game/map failed
   - Added support for starting game with specified map from command line
   - Animate Gold Mine when workers mining
   - Handle errors when saving game failed
   - Fixed showing tips on startup
   - Fixed spells and upgrades
   - Reverted back Color Cycling support
   - Fixed DefinePlayerTypes - bug #736460
 - Wartool
   - Fixed all memory leaks and memory erros
   - Added support for converting videos to ogv format (using ffmpeg2theora)
   - Added support for converting music files to ogg format (using timidity and ffmpeg2theora)
   - Added support for ripping sound tracks from Audio CD (using cdda2wav or cdparanoia)
 - Makefile
   - Rewritted to CMake
 - Wargus
   - Rewritted to use Stratagus Game Launcher
 - Maemo Warextract
   - Rewritted to use Stratagus Maemo Extractor
 - Debian
   - Rewritted control files to debhelper 7
   - Fixed debconf for dpkg-reconfigure
   - Fixed lintian errors and warnings
 - Unix build.sh
   - Script was removed, all functionality moved into wartool
 - Windows NSIS Installer
   - Removed all converting processes code (moved into wartool)

2.2.5.5
 - Game
   - Fixed loosing wood, when peasant or peon has not full wood limit
   - Fixed multiplayer network menu
   - Fixed menus for Map Editor (start editor with param -e)
   - Added support for selecting race in multiplayer game
   - Moved definitions of sound game from stratagus binary to wargus scripts
 - Pudconvert
   - Ignore unknow units when converting maps - bug #672845
 - Makefile
   - Added strip, pack and installer section
   - Use $^ instead source files in Makefile
 - Unix build.sh
   - Fixed using wildmidi
 - Debian
   - Fixed debian scripts
   - Rewrited debian/rules to use debhelper 6
 - Maemo
   - Fixed running warextract after install
   - Fixed install path for manpages
 - Windows
   - Fixed compilation on MSVC
   - Fixed console output
   - Fixed searching for Wargus in 64 bit Windows registry
 - Windows NSIS Installer
   - Fixed removing all installed lua scripts files at uninstall
   - Updated timidity binary

2.2.5.4
 - Game
   - Fixed color of orc menu button (F10) - bug #616486
   - Fixed correct cursors for races
 - Campaigns
   - Fixed orc campaign level 2
   - Fixed background music in Briefing and PictureStep
 - Debian
   - Fixed debian scrips
 - Maemo
   - Fixed crashing when starting from menu
 - Windows NSIS Installer
   - Check for correct version of Stratagus

2.2.5.3
 - Game
   - Fixed UI theme in main menu and other menus
   - Fixed ballista shooting
   - Fixed loading saved game from playing camapign game
   - Added different music playlist for orc (only orc themes) and for human (only human themes)
   - Added Briefing, Victory and Defeat music
   - Added save game confirmation menu
 - Wartool
   - Extract midi version of audio CD tracks from WAR archives
 - Wargus
   - Added support to run Wargus on Linux in console framebuffer mode
 - Unix build.sh
   - Fixed paths
   - Added support for wildmidi (alternative to timidity)
 - Debian
   - Fixed build depends
   - Fixed debian scripts
 - Maemo
   - Fixed info for Hildon Application Manager
   - Fixed debian scripts
   - Use Backspace key for enter game menu
 - Windows NSIS Installer
   - Added support for converting audio midi files (using timidity and freepats)
   - Do not extract data again after reinstalling
   - Use MUI2 instead MUI
 - Documentation
   - Rewrited README

2.2.5.2
 - Game
   - Fixed name of default map
   - Fixed WM title and icon
   - Added option for maximum OpenGL textures
   - Added version info to menu
   - Added multiplatform program wargus for searching stratagus and correct start-up
   - Rip hidden track I'm Medieval Man and add cheat disco to run this track
 - Campaigns
   - Fixed campaign triggers after loading saved game
   - Fixed paths of files in campaigns
   - Fixed speed of scrolling text in briefing
   - Added ending victory video to campaign menu
   - Added missing ending vicotry text screen at end of campaigns
   - Show next campaign level in campaign menu after completed saved game
   - Show only finished levels in campaign submenu
   - Play video files in correct order
 - Wartool
   - Fixed converting PUD maps on Unix
   - Fixed extracting videos with correct names
   - Extract ending victory campaigns texts
   - Write campaigns title and objectives directly to files without templates
 - Makefile
   - Created new Makefile, which support win32 builds and wargus starter
 - Debian
   - Fixed debian scripts
   - Rewrited config scripts for better extract game data
 - Maemo
   - Fixed debian scripts for Maemo sections
   - Fixed using findutils
   - Added program warextract for extracting data on Maemo
   - Enable using ffmpeg2theora
 - Windows
   - Fixed espace paths
   - Added missing Windows resource file for Wargus icon
 - Windows NSIS Installer
   - Fully rewrited and created new installer
   - Fixed adding campaigns maps and scripts files
   - Fixed including data files
   - Added support for checking if Stratagus is installed
   - Added support for 64 bit version
   - Added missing \r\n for string compare if data was extracted
   - Added support for extracting data
   - Added support for converting video files (using ffmpeg2theora)
   - Added support for ripping audio tracks (using cdda2wav)
   - Added desktop icon
   - Include default music file
   - Download ffmpeg2theora and cdrtools when creating installer
   - Use plugin DosExec instead function ExecWait

2.2.5.1
 - Game
   - Added support for more graphics resolutions
   - Added intro video and correct title screen
 - Campaigns
   - Added missing videos between levels
   - Added submenu for levels (with act screen and videos)
 - Wartool
   - Added support for extract data from CD if file names are upper
   - Fixed extract number of logo video
   - Fixed converting maps PUD files
   - Extract ui graphics for more graphics resolutions
   - Extract sounds for campaigns acts screen
   - Removed campaigns template files, instead create new and write title and objectives directly
   - Store version of wartool, in future do not extract data twice
 - Unix build.sh
   - Added param -d for cdparanoia CD drive
   - Fixed searching for data path
   - Fixed file names for extract
   - Check if cdparanoia and ffmpeg2theora are in system
   - Do not rip audio tracks if are ripped in data path
   - For decode audio tracks use ffmpeg2theora instead oggenc
   - Convert extracted videos from SMK format to theroa (with ffmpeg2theora)
 - Debian
   - Added missing Wargus files do deb package
 - Maemo
   - Added optification on Maemo
   - Added info for Hildon Application Manager
 - Windows
   - Removed old Windows extract data programs
